
Events
I design experiences that get people to interact — with each other, with a space, or with an idea.
Most of my work sits between events, art, and community.
Gravroset (festival + events)
I co-organise a music festival with a team — shaping the concept, brand identity, activities, marketing, and overall experience.
-
Built a treasure hunt campaign to drive engagement (tickets + merch as rewards)
-
Created Post Mortem - a winter event focused on revival, community, and energy during the darker season
-
Organised a fundraiser event with artists + produced merch (silkscreen prints, 3D-printed pieces)
-
Exhibited an interactive sculpture (“Blob”) at the festival as Studio Meteor
-
Currently working on a bar collaboration/takeover event
Rumtiden Idea Lab
(events, installations, builds)
I work hands-on across both events and physical/interactive projects — from early concept to building and setup.
This can mean anything from concept, designing parts in 3D and producing them (3D printing, laser cutting), to wiring and programming with Arduino/Raspberry Pi, to setting up full spatial experiences with light, projection, and analogue tech.
I’m usually involved across the whole process: idea → build → install → run.
-
Build and assist on interactive installations (digital + physical)
-
Work with projection & mapping (Resolume, MadMapper, LEDs, multi-projector setups)
-
Use analogue tech + experimental setups to create tactile, responsive experiences
-
Handle technical setup on-site (projectors, lighting, spatial layout, troubleshooting)
Kulturhuset Cyklopen
(community workshops)
I design and run hands-on workshops that turn into shared experiences.
-
Paper mâché workshop in collaboration with Gravroset → later exhibited the sculptures at the festival
-
Pop-up Christmas card workshop (simple, social, seasonal)
-
Assisted as a volunteer at Open Atelier workshops, and at Cyklopen's anniversary party

Fabel + Rumtiden for ICA Innovation
(KTH Reaktorhallen)
One of the larger productions I worked on — a full experience built inside KTH's Reaktorhallen.
Guests were brought into an experience.
Entry started with a descent via elevator that played an introduction video, where guests were given capes to shift them into a shared role (once people blend in, they participate more)
In the main hall, we ran an initiation ritual: guests received NFC talismans, scanned them, and were sorted into 4 teams
Each group was sent into a different room — each one designed around a specific theme and task
I designed two of the rooms and contributed to the others.
One example:
Curiosity room
Guests sat down with an unlit candle and a “matchbox” with no matches
They drew a tarot card (two decks: light vs more provocative questions)
The question triggered a discussion — once it landed, the box revealed a hidden match
They lit the candle → the idea was that curiosity unlocks something
All rooms followed that kind of logic — simple mechanics, but built to shift behaviour and get people to open up.
Other parts of the experience:
Dance ritual (“danceoki”) — a projected monk leading movements that everyone followed
Live organ playing between transitions to control pace and atmosphere
Costumes, projection, and spatial design used throughout to keep it cohesive
The whole thing was structured in phases — guided at first, then more open and social later.
Post Mortem - Gravröset Afterparty /Dec 2024/
(Winter Event)
I created the full concept and experience design for Post Mortem, that took place at Reimersholme.
The festival normally happens outdoors during summer, so I wanted this event to feel like the opposite side of the same world - colder, darker, but still alive underneath.
The name Post Mortem came from that idea: during winter everything feels dead for a while, and this was meant to feel like one night of revival. Crawling out of the frozen ground to reconnect, dance, and bring back the energy of summer for a few hours.
I developed the overall theme, atmosphere, visual direction, and flow of the night.
The lineup mixed experimental electronic music, underground performance, noise, ambient, punk, and darker club sounds.
Things I worked on included:
-
Full event concept & narrative
-
Atmosphere and thematic direction
-
Artist curation and lineup identity
-
Communication and promotional material
-
Spatial feeling and audience experience
-
Building a sense of community around the event
The goal wasn’t just “a winter party”, it was to make the night feel like you have teleported to a summer day back on the festival grounds. A world with its own mood and logic. Something between a gathering, ritual, concert, and underground club night.
And more, including a New Years party, release parties, and more.
Some of my ideas
Interactive Activity Design
-
Connection Activities
Activities such as Bingo with Names - simple but powerful icebreaker where guests fill out a name card by talking to others. It’s fast, fun, and perfect for sparking genuine connections, especially at networking events.
Full Experience & Event Concepts
-
Immersive Product Release
Think product meets AR and VR. Visitors explore items physically and virtually, revealing layers of meaning and emotion through motion or spatial sound. Ideal for art shows.
-
AR Interactive Adventures
Inspired by narrative games, guests follow a digital “spirit” through a physical space, uncovering clues, stories, experiences, and emotional beats. Great for museums, historic venues, or branded storytelling on a bigger scale where people can interact with the space on another level.
An AR treasure hunt using QR codes and augmented reality to engage guests in quests, like solving riddles, puzzles, and escape-room-inspired missions throughout your venue is great for teambuildings.
Themed Party Planning
I craft immersive party themes complete with soundscapes, visuals, and guest interactions. From a fairy forest themed music gig with decoration movement-interactive projection mapping, to a retro 1960s bash for woman's day with a quest where guests interact with eachother to get clues, a special secret drink prize, personalised badges, unique wrist bands, a message board, analogue tachnology, and more. Drinks, vibes, and memories included.
ex.
Post Mortem
An event I designed as a winter event spin-off our our summer festival, Gravroset.
Want to bring one of these ideas to life — or co-create something wild and new? Let’s talk!






